![]() We believe there is huge potential for them to develop life-long skills such as creativity, collaboration and communication through digital experiences,” said Niels B Christiansen, CEO of The LEGO Group. “Kids enjoy playing in digital and physical worlds and move seamlessly between the two. Back in 2020, Sony secured a 250 million minority stake into the Fortnite developer, well before the idea of a metaverse had. KIRKBI is the investment group behind brands such as Lego, which recently confirmed its partnership with Epic Games. This is actually Sonys second round of investment into Epic Games. “This investment will accelerate our work to build the metaverse and create spaces where players can have fun with friends, brands can build creative and immersive experiences and creators can build a community and thrive.” ![]() We have found this in our partnership with Sony and KIRKBI,” points out Tim Sweeney, Epic Games CEO and Founder. “As we reimagine the future of entertainment and play we need partners who share our vision. “We are also confident that Epic’s expertise, including their powerful game engine, combined with Sony’s technologies, will accelerate our various efforts such as the development of new digital fan experiences in sports and our virtual production initiatives,” reveals Yoshida.Įpic Games is worth $31.5 billion, up from their own estimate of $28.7 billion in 2021. There’s no word on what exactly the virtual world would look like or when the two companies plan to launch it.Announcing a $2 billion funding round with Sony and KIRKBI to build the future of digital entertainment. The two will work together to make children’s safety and well-being a priority, to safeguard children’s privacy and to equip children and adults with tools that give them control over their digital experience.Įpic said the digital experience will be family-friendly and empower children to become “confident creators.” The companies plan to combine their experience to ensure that this next iteration of the internet is designed with the well-being of kids in mind. While Epic and Lego haven’t gone into detail about their plans for their proposed metaverse, they outlined three principles that they say will ensure the digital spaces they develop are safe. Rowe Price Associates-managed accounts, Ontario Teachers’ Pension Plan Board, BlackRock managed accounts, Park West, KKR, AllianceBernstein, Altimeter, Franklin Templeton and Luxor Capital. Other investors included Appaloosa, Baillie Gifford, Fidelity Management & Research Company LLC, GIC, T. Prior to this funding round, Epic raised $1 billion in April 2021, featuring a $200 million Sony Group Corporation investment. ![]() We have found this in our partnership with Sony and Kirkbi,” said Tim Sweeney, the CEO and founder Epic Games, in a statement. With this new funding, Epic says all three companies aim to create new social entertainment that explores the connection between digital and physical worlds. The companies say they are going to shape the future of the metaverse to make it safe and fun for children while building an immersive digital experience for kids to play in. Today’s announcement comes a few days after Epic revealed that it’s partnering with Lego to build a metaverse aimed at kids. Epic says the new funding will go toward its efforts to build its kid-friendly metaverse and will also support its continued growth. ![]() This latest funding round gives Epic a money equity valuation of $31.5 billion. ![]() Fortnite-maker Epic Games announced today that it has raised $2 billion in funding from Sony and Kirkbi, the parent company of the Lego Group, with both companies investing $1 billion each. ![]()
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